# Game Concept

<figure><img src="/files/B4SdVZZjwhwCy91Q2kUW" alt=""><figcaption></figcaption></figure>

Dive into the year 2085 with Exverse, a gripping FPS that merges intense shooter gameplay with innovative Web3 mechanics built on Unreal Engine 5. After a cataclysmic event rendered Earth a wasteland, humanity clings to survival in space. As the planet's flora unleashed a deadly toxin, the race to save or abandon Earth divides humanity.

## The Future

The year is 2085. Five years prior, Earth was suddenly cursed. Plants and fungi began to emit a deadly toxin that swiftly filled the atmosphere, eradicating all life on Earth. Millions of humans and animals died, powerless against this mysterious and sudden calamity. Forced to flee from death, humanity abandoned their home planet, finding refuge in orbital stations and spacecraft beyond Earth's atmosphere.

Yet, humanity did not give up. Scientific research conducted in space on samples of Earth's flora revealed that the toxins were not released by chance. Survivors and scientists from the stations united, launching an expedition to Earth. Their mission was to explore the dangerous zones, collect samples, develop purification methods, and, if possible, find ways to revive their home planet and discover the cause of the pandemic.

In this tense drama, where every decision impacts the future of humanity, survivors face a dilemma: restore Earth and preserve human civilization or find a new home beyond the Solar System.\
\
\
**Inside the Exverse universe, you can earn in the following ways:**

* **Playing Matches** against other real players on our **Battle Planet**
* **Playing PVE Modes** and special seasonal offerings on our **Quest Planet**
* **Taking part in community activities** and supporting the ecosystem via our **Social Planet**
* **Watch & Earn** renting ad spaces in-game, rooting for teams/players & more
* **Selling** skins that are earned from events or in-game progress
* **Progressing through** different Season & VIP Passes & account levels
* **Completing Special Events** by participating in activities
* **Staking tokens** against other teams of players in different modes
* **Being a creator** contributing to the Exverse universe

Exverse will be catering to the professional E-sports scene with its strategic partners, our players will be able to earn **larger rewards** from:

* **Competing in Competitive mode** and achieving seasonal rankings.
* **Winning Tournaments** that are organized with our strategic partners where our community contributes to the prize pool.
* **Becoming a professional player** ready for sponsorship or ambassadorship deals with Exverse or its partners.

**Core  Features:**

* Built on Unreal Engine 5, for maximum immersion.
* Free-to-play, removing the barrier of entry for onboarding new users.
* No more worrying about creating a MetaMask! First-ever gaming experience for token purchases and withdrawals with no web3 wallet involved.
* Simplicity, Exverse is designed to ease the onboarding process of new users via its simple UI, gameplay, & registration.
* Internal Marketplace, where users can trade their lands, skins & more.
* Sustainable & intricate economy developed by the world's best.

**Genre:** Free-to-play shooter\
**Platform:** PC\
**Engine:** Unreal 5\
**Rating:** 13+

**Operating Requirements**\
**Minimum:**\
OS: Windows 10\
CPU: 4x core processor\
Memory: 8GB Ram\
Graphics: 30xx\
\
**Recommended**\
OS: Windows 11\
CPU: 8x core processor\
Memory: 16GB Ram\
Graphics: 40xx


# Gameplay

## Battle Planet

<div data-full-width="true"><figure><img src="/files/9MXrGh9vnbaOgdPDSqp3" alt=""><figcaption></figcaption></figure></div>

On the Battle Planet, players will be pitted against each other in a large battleground arena with a shrinking ring that continually closes in on the players, staying outside the ring for too long will lead to the player being eliminated. In each match, the goal is to be the last player or team standing by eliminating all other opponents.&#x20;

A match starts by spawning the player into a large map space, by having all players skydive from the **Exverse Battle Titan** aircraft. All players start with minimal equipment, giving no player an advantage.

## Quest Planet

Clan raids, missions, seasonal events, and special partnership events will all happen on the Quest Planet. Players will need to group up to overcome the challenges and earn rewards.

## Social Planet

The Social Planet is the main hub for all players in the Exverse universe. Players will be able to take part in community events, create clans, join major events, and create long-lasting experiences and relationships.


# Game Modes

<div data-full-width="true"><figure><img src="/files/XKMgZZrmKKgWPjLtaec5" alt=""><figcaption></figcaption></figure></div>

The team at Exverse will continue to create and develop new game modes to keep our community engaged. At launch, Exverse players will be able to explore the Battle Planet Lobby with the below modes being added on over time as our development towards our metaverse progresses. Below are the current game modes and play types being developed.

## PVP Modes

* **Free for all**
* **Capture the flag**
* **Area Domination**
* **Defend/Destroy Objectives**
* **Team Deathmatch**

## PVE Modes

Exverse will have game modes catered to our players who prefer to play together as a team VS computer-controlled enemies. Players will be able to participate in these game modes and earn rewards based on their overall performance, leaderboard rankings & clan rankings.&#x20;

### Horde Rush

**Horde Rush** is a game mode in which the player must continue battling waves of AI-controlled enemies for as long as possible without dying. As the game progresses and the longer the player survives, the difficulty will increase and the rewards will be higher.

### Daily Missions

**Daily Missions are** where players will cooperate to fight in a variety of mission types (survive, defend, retrieve, etc) and earn rewards.

### Raids

Players will have to team up with their clan to deal damage/defeat a boss. Bosses will have a global HP that all players will be able to contribute damage to. Defeating the boss will give higher rewards to those that have participated, if the boss is not defeated by the end of the week, players will still receive rewards. With limited entries, clans will need to plan strategically to make the most out of their session.\
\
Rewards will be based on % of the damage done to the boss.&#x20;

{% hint style="warning" %}
Raids will only be accessible to clans of a certain level and amount of active players.
{% endhint %}


# Player Progression

<div data-full-width="true"><figure><img src="/files/E5k3Mzs1mEyP6R40IDBO" alt=""><figcaption></figcaption></figure></div>

In Exverse the player's progression will come in the form of levels & ranks. Throughout the season players will be able to level up their account level to unlock more skins, token rewards & NFT rewards. Top-performing players will be able to unlock special icons, badges & more to stand out from the community.


# In-game skins

<div data-full-width="true"><figure><img src="/files/hdCBvdsB5wzjqJBZ2sbr" alt=""><figcaption></figcaption></figure></div>

The skins in Exverse can be earned by collecting skin fragments, through season pass rewards, purchasing in the marketplace, or buying exclusive partner NFTs. As a free-to-play game, the NFT skins in Exverse are purely cosmetic to allow for a fair game & give players the ability to earn more tokens tied to their rarity and traits which will be based on seasons.

### Merge

Players will need to utilize the marketplace to merge their NFTs. The merging process will cost & consume tokens + NFTs. Merging of fragments will be tied to a success rate, with every failed merge returning a set amount of the NFTs to the player.

### Fragments

Fragments can be earned by performing well across our game modes. Fragments will have a tiered rarity system that follows the tiers of our skins, fragments can be merged for a chance to form a full NFT, or they can be sold on the marketplace. Every failed merge will return to the player a fixed amount of the fragments with a set amount burned.

{% hint style="danger" %}
Tokens spent for the merging process will not be refunded.<br>
{% endhint %}


# Weapons

### Coming soon!

<div data-full-width="true"><figure><img src="/files/d4fizfVzDnDmuFh6yQNm" alt=""><figcaption><p>*Statistics and names are placeholders.</p></figcaption></figure></div>


# Equipment

### Coming soon!

<div data-full-width="true"><figure><img src="/files/d4fizfVzDnDmuFh6yQNm" alt=""><figcaption><p>*Statistics and names are placeholders.</p></figcaption></figure></div>


# Clans

<div data-full-width="true"><figure><img src="/files/rtaqBcleZX36g0gJfSX8" alt=""><figcaption></figcaption></figure></div>

Clans will be an integral part of Exverse as their participation will be the stepping stones for the future of Exverse.Clans will be represented by their in-game Clan banner, which will evolve over time based on the clan's activity, ranking & participation in seasonal or tournament events.

\
To create a Clan, Clan leaders will need to stake an amount of $EXVG, and pay a monthly cost of $EXVG (players in the Clan can commit to amounts “donated”) to keep the Clan running. The more the player pledges, the higher their rewards in-game will be when playing with their Clan members. Clan leaders can apply due diligence to see who their active members are and promote/demote/kick as required.\
\
We are introducing this system so there are only active and committed Clans & leaders in our ecosystem. This will support Exverse in growing into its fully decentralized vision, and becoming fully on-chain & community-led.

### **Clan reward system**

* **Top 50 seasonal rewards**
* **Top 15 weekly raid rankings**
* **Daily missions**&#x20;
* **Match placements**&#x20;


# Game Tournaments

## The Exverse Alpha Tournament

This exclusive tournament is a unique opportunity for Exverse players, featuring a **$50,000** prize pool. Entry is limited to task completers on our quest platform, partners, and pass holders, ensuring a high-level competition. \
\
Read more here: <https://exverse.medium.com/introduction-2c53b95b5db0>


# Anti-Cheat Solution

##

**Easy Anti-Cheat** is our choice as the industry-leading anti–cheat service, countering hacking and cheating in multiplayer PC games through the use of hybrid anti–cheat mechanisms.\
\
Read more here: <https://www.easy.ac/en-us/>


# Exverse Economy

The **Exverse economy will be powered by hard and soft currency:** $**EXVG** and **EXVS**. \
$**EXVG** token is the primary token and **EXVS** is the in-game currency.

{% hint style="info" %}
**A soft currency is a resource that can only be obtained by playing the game and can’t be purchased**.
{% endhint %}

## **Methods for obtaining EXVG**

#### Tournaments

Rewards for high-end placement within the tournament**s** sanctioned by Exverse.

#### Watch & Earn

Another primary revenue-generating option for players is the watch and earn mechanic. Players will receive small increments of the token as compensation

#### Sell

Players sell NFTs that they have crafted within the game.

#### **Match Staking**

One of the primary and innovative features within the Exverse ecosystem is the match staking pool that the players participate in. If players perform well, their reward would be a portion of the prize pool in $EXVG.

#### **High-End PVE content**

Some high-end content such as clan raids or quests will reward players with the token.

#### **Methods for spending EXVG**

* Buying NFTs from Exverse
* DAO Rights\
  *Some of the voting protocols may require users to spend the tokens to cast a vote.*
* High-End Clan operations
* P2P (player to player) Marketplace transactions
* All NFT Merging functions
* Exclusive Season Pass content

### $EXVG Overview

| Earning $EXVG        | Spending $EXVG               | Staking $EXVG                        |
| -------------------- | ---------------------------- | ------------------------------------ |
| Chest Reward         | Buying NFTs                  | Rewards In-game Soft Currency (EXVS) |
| Tournaments          | All Merging functions        | DAO voting                           |
| Watch & Earn         | DAO Rights                   |                                      |
| Selling NFTs         | High-End Clan operations     |                                      |
| Match Staking        | P2P Marketplace transactions |                                      |
| High-End PVE content | Access Exclusive Content     |                                      |
|                      | Season Pass                  |                                      |
|                      | Merging System               |                                      |

## **Methods for obtaining EXVS**

EXVS will be the primary reward currency. Players will be able to obtain EXVS by engaging in all of the available game modes and functions of Exverse.

<table><thead><tr><th width="371">Earning EXVS</th><th width="370">Spending EXVS</th></tr></thead><tbody><tr><td>Loot from enemies</td><td>Low tier Clan Operations</td></tr><tr><td>Completing PVE/PVP elements</td><td>All Synthesizing actions</td></tr><tr><td>Daily Login Rewards</td><td>Skin Repair</td></tr><tr><td>Completing objectives / missions</td><td>Merge Keys</td></tr><tr><td>Rewards from Chests</td><td>Skin Fragment Merge</td></tr><tr><td>Season Pass Reward</td><td>Tickets for PVP</td></tr><tr><td></td><td>Player Profile cosmetics</td></tr><tr><td></td><td>Mission Tickets</td></tr></tbody></table>

###


# Primary token $EXVG

Primary Token

<div align="center"><figure><img src="/files/WoFdSmjMEsM36Dnk7vmm" alt="" width="188"><figcaption><p>$EXVG</p></figcaption></figure></div>

$EXVG is the ecosystem token of Exverse and can be earned by performing well in Exverse. Players can use the $EXVG token to enter matches, purchase premium items & more.\
\
400M $EXVG will be minted to support the development, expansion & growth of Exverse while rewarding the team and its early supporters.\
\
As the goal of Exverse is to **create a sustainable economy** for long-term growth, that will allow its users to grow and adopt our ecosystem, our tokenomics and partner choices have been aligned with our long-term vision for Exverse.

###


# In-game currency EXVS

Rewards for players (in-game mechanics)

<figure><img src="/files/9hG5OboKKDuLGV3DiZNk" alt="" width="188"><figcaption></figcaption></figure>

EXVS is the in-game currency. The only way to obtain EXVS is to play the game and interact with the in-game system. Players will use EXVS tokens to acquire in-game assets like skins, season passes, and exclusive content.


# $EXVG Tokenomics

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Name:</strong><br>Exverse</td><td></td><td></td></tr><tr><td><strong>Ticker:</strong><br>$EXVG</td><td></td><td></td></tr><tr><td><strong>Total Supply:</strong><br>400,000,000</td><td></td><td></td></tr><tr><td><strong>Public Valuation:</strong><br>$22,000,000.00</td><td></td><td></td></tr><tr><td><strong>Initial Market Cap:</strong><br>$547,745</td><td></td><td></td></tr><tr><td><strong>Network:</strong><br>BSC-BEP20</td><td></td><td></td></tr></tbody></table>

## Token Sales

| Round     | Raise in $ | Per Token | Tokens      |
| --------- | ---------- | --------- | ----------- |
| Seed      | $552,000   | $0.023    | 24,000,000  |
| Strategic | $1,200,000 | $0.030    | 42,000,000  |
| Community | $800,000   | $0.040    | 20,000,000  |
| KOL       | $420,000   | $0.035    | 12,000,000  |
| Public    | $700,000   | $0.055    | 12,727,280  |
| BYBIT IDO | $150,000   | $0.040    | 3,750,000   |
| **Total** | $3,882,000 |           | 114,477,280 |

<table><thead><tr><th width="155">Allocation</th><th>Token %</th><th width="175">Tokens</th><th>TGE %</th><th width="94">Cliff </th><th>Vesting</th></tr></thead><tbody><tr><td>Seed</td><td>6.00%</td><td>24,000,000</td><td>2%</td><td>6</td><td>18</td></tr><tr><td>Strategic</td><td>10.5%</td><td>42,000,000</td><td>3%</td><td>5</td><td>16</td></tr><tr><td>Community</td><td>5.00%</td><td>20,000,000</td><td>8%</td><td>2</td><td>10</td></tr><tr><td>KOL</td><td>3.00%</td><td>12,000,000</td><td>8%</td><td>2</td><td>6</td></tr><tr><td>Public</td><td>3.18%</td><td>12,727,280</td><td>15%</td><td>0</td><td>6</td></tr><tr><td>BYBIT IDO</td><td>0.94%</td><td>3,750,000</td><td>50%</td><td>0</td><td>2</td></tr><tr><td>Liquidity Provision</td><td>9.00%</td><td>36,000,000</td><td>50%</td><td>0</td><td>3</td></tr><tr><td>Foundation</td><td>18.83%</td><td>75,320,000</td><td></td><td>0</td><td>48</td></tr><tr><td>Creators</td><td>6.00%</td><td>24,000,000</td><td></td><td>3</td><td>24</td></tr><tr><td>Marketing</td><td>6.00%</td><td>24,000,000</td><td></td><td>3</td><td>27</td></tr><tr><td>Development</td><td>6.00%</td><td>24,000,000</td><td></td><td>3</td><td>27</td></tr><tr><td>Team</td><td>11.05%</td><td>40,200,000</td><td></td><td>18</td><td>24</td></tr><tr><td>Advisors</td><td>5.50%</td><td>22,000,000</td><td></td><td>16</td><td>24</td></tr><tr><td>Reserve</td><td>4.00%</td><td>16,000,000</td><td></td><td>8</td><td>24</td></tr><tr><td>Staking Pool</td><td>6.00%</td><td>24,000,000</td><td></td><td>0</td><td>36</td></tr></tbody></table>


# Marketplace

To support our goal of being the bridge between Web2 & Web3 gamers, we have innovated and simplified the process of how our players will be able to use and interact with our marketplace.\
\
Players will be able to purchase NFTs, season passes, & exclusive content via the marketplace using either $EXVG or EXVS.

Players will be able to make transactions via credit card payments and purchase any type of NFT/assets on the marketplace.

Our players will be able to convert their $EXVG earnings into coupons which will allow them to purchase from vendors such as Amazon, Grab & more.

{% hint style="info" %}
All transactions done on the marketplace will have a tax & burning mechanism in place.
{% endhint %}


# Exchanges

These are the only official exchanges $EXVG is listed on.

## Official $EXVG Contract Address (BSC)

BSC: 0xBb7D61D2511fD2e63F02178ca9B663458Af9FC63

## ByBit

{% embed url="<https://www.bybit.com/en/trade/spot/EXVG/USDT>" %}

## Gate

{% embed url="<https://www.gate.io/trade/EXVG_USDT>" %}

## MEXC

{% embed url="<https://www.mexc.com/exchange/EXVG_USDT>" %}

## Bitpanda

{% embed url="<https://www.bitpanda.com/en/prices/exverse-exvg>" %}


# Free-to-play

The Exverse team believes that games should have a free-to-play module as this allows for a wider audience and greater community growth which supports its decentralized vision. \
This means that anybody that wants to join and be a part of the Exverse universe **will not have to make an upfront investment in the game to play**. Players will be able to play the game on PC (more platforms to be released in the future) for free.&#x20;


# Revenue Stream

## Economy Flow

<figure><img src="/files/KXAkzH5ZdOChb8PXJT7u" alt=""><figcaption></figcaption></figure>

Exverse will be monetized via multiple revenue streams:

* **Transaction Fees = 5% any $EXVG transaction.**
  * *Transaction Fees to be restructured as 5% of all transaction volume carried out in $EXVG tokens, including but not limited to $EXVG transactions related to sales and rental transactions of LAND or NFT (from Exverse to players and from players to players in the marketplace), NFT transactions (from Exverse to players and players to players in the marketplace), peer-to-peer in-game payments (e.g., entrance fees for game experiences), player subscription fees and advertising fees.*
  * 60% of all Transaction Fees shall be allocated to the "Growth Fund" ;
  * 40% will be channeled into the "DAO Treasury" to accrue value to token holders.<br>
* **Advertising Revenue**
  * 20% allocated to the Staking Pool as rewards for Exverse Pass, Season Pass and token holders that stake or own Exverse Pass, Season Pass and $EXVG token respectively ;
  * 80% allocated to the "Growth Fund".<br>
* **Marketplace Sales**

  * 75% of revenues from royalties and taxes from Marketplace (Characters, Pets, Battle Pass, Weapons) will be allocated to "Treasury" which will provide rewards to Exverse players and other ecosystem participants. The "Treasury" is refilled with proceeds from sales from the marketplace ;
  * 20% of all Transaction Fees shall be allocated to the "Development" to support the growth of the ecosystem with a lock-up period of 6 months.
  * 5% will be allocated to "Team" as compensation to the core team behind the project.

{% hint style="info" %}
All percentages are not final and are subject to change.
{% endhint %}

## NFT sales

Exverse will over time release new NFTs to the Exverse universe and generate revenue, in the form of character skins, pets, weapons, or collectibles.<br>

## Professional Tournaments

Tournaments hosted in the Exverse ecosytem will require players to purchase entrance using our in-game token, of which a percentage will be taken as commission and the remainder added to the prize pool.

##


# Expansion

### Marketing

Exverse is being developed by a team with major experience in creating high quality AAA games. We believe that the vision of our free-to-play & play & earn philosophy will bring the interests of gamers and professional e-sports players world wide.

### Community&#x20;

We believe that our community will be one of the biggest driving factors in the adoption of Exverse and its growth. Exverse will grow by collaborating and hosting events across multiple projects that bring value to its community.

### Influencer Marketing

We will partner with influencers who have a high following of gamers and introduce them to the web3 world, we aim to have our influencers educate the audiences of web2 and convert them into web3 via our game.

### Special NFT drops

Exverse will be releasing limited-edition drops over time to help drive publicity and traction to our universe.


# Exverse Ecosystem

<figure><img src="/files/oYG16sC0blbeNasE4sXW" alt=""><figcaption></figcaption></figure>


# Technology

## NFTs

In Exverse, all in-game marketplace assets will be delivered to the player as direct-owned non-fungible digital tokens.

\
Non in-game marketplace NFT's will use ERC-721A. This is to ensure that each NFT will have its own unique & identifiable token while keeping transactions fees at a minimum.

## Unreal Engine 4/5

Next-generation real-time graphics technology include: Nanite for cinema quality models, Lumen for real-time global illumination, the Chaos physics engine, and the Niagara particles system.

## Nanite

Nanite is a virtualized geometry system that uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more. Nanite's data format is also highly compressed, and supports fine-grained streaming with automatic level of detail. Because of it, the visual ﬁdelity in Exverse rivals pre-rendered computer generated imagery.

## Lumen

Lumen is fully dynamic global illumination and reflections system. It renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at scales ranging from millimeters to kilometers. It will allow far more believable and dynamic environments in Exverse.

## Chaos

Chaos is a next-generation high-performance physics system for destructible meshes. Using Chaos’s features, we will be able to fracture, shatter, and demolish massive-scale scenes at cinematic quality. Chaos also supports static mesh dynamics, cloth, hair, vehicles, and rigid-body animation, and is integrated with Niagara for secondary effects such as dust and smoke.

## Niagara

Niagara is a VFX system that enhances traditional particle systems. With Niagara, we will create impressive particle simulations in Exverse, which will be adaptable and flexible.

## Back-end and Front-end

* NodeJS
* MongoDB
* Redux
* React.js
* MicroMQ, a microservice framework based on native Node.js HTTP module and AMQP protocol, is used as a microservices arch.
* RabbitMQ is used as a message broker.
* Zabbix is our choice for a monitoring solution for network monitoring and application monitoring.

<br>


# Team

Exverse is a company in the web3 space with a focus on growth, collaboration, and diversity which is strongly portrayed by our team's line-up. From highly experienced developers to people leaders.

### Core team

[**Nikita Uriupin**](https://www.linkedin.com/in/nikita-uriupin-43a643229/) - Co-Founder, experienced Senior Level Global Growth and BD Director with a demonstrated history and proven track record working in the NFT, blockchain gaming, and web3 startups. A creative problem solver with years of experience in strategy, branding, and marketing.&#x20;

[**Ooi Fei Hoong** ](https://www.linkedin.com/in/ooi-fei-hoong-029706b3/)- CEO,  is a serial entrepreneur with experience handling a vast range of scopes in the professional industry, and serves as the CEO at Exverse. Fei is considered by many in the web3 community to be one of the upcoming project leaders on web3, NFT's and play to earn market. Known as “WhiteGlint” he is described as one of the most forward thinkers in the web3 space - he is able to recognize trends and patterns early to help his team understand how these shifts impact markets and consumer behavior.

[**Dmitry Bychkov**](https://www.linkedin.com/in/hex512) **-** Head of Game Development, specializing in Unreal Engine and network programming. Throughout his career, he has contributed to projects at notable companies such as Holmgard Games and Darkness Squad

[**Alex Dashkevich**](https://www.linkedin.com/in/alexdashkevich) - Art Director, focuses on bringing the visuals to life, leading with his experience as Head Of Design at Wargaming and Art Director at Playsense.

[**Nikita Kuznetsov**](https://www.linkedin.com/in/kalloc/) - 19 years of experience in software development. Programming language polyglot. More than five years in blockchain development (Ethereum, EOS, Hyperledger, Substrate, Masterchain, Te zos, Bitcoin ) in B2B and C2C sectors. Projects include different social networks, Cryptocurrency Exchange, Foreign EPassport, Logistic Systems, Blockchain VPN, Ship Management Systems on D LT, and Distributed Service Monitoring. He is skilled in information security, distributed system architecture, modern cryptography, and M L/AI and believes in Web 3.0 and Machine-To-Machine future.

### Business Development & Marketing

[**Prem Nagothi**](https://www.linkedin.com/in/prem-sagar-n/) **-** Head of Marketing & Business Development, a Digital assets investor and an entrepreneur, has more than 2 years of experience working in the industry. He has worked in several roles leading community, business development, and growth marketing.

### Community&#x20;

[**Ricky Wagner**](https://www.linkedin.com/in/rickywagnersa/) **-** Head of Community & Security, Distinct started in the NFT space in early November '21. He comes from a business and crypto trading background. He has extensive knowledge in discord integration and crypto securities as well as all layer 2 and 3 solutions and community building.


# Advisors

## **Eric S. Yoon**

**Founder & CEO: ESTV & TVK24**

[Linkedin](https://www.linkedin.com/in/eric-yoon-932b8b23/)

![](/files/XDZVystLaCXnpGatgJDd)

Eric Yoon founded Television Korea 24, Inc. in 2004 with Comcast NBCUniversal to service Korean Americans and communities which owns and operates 2 linear 24-7 cable networks, TVK & TVK2 and TVK-POP on demand service. Currently, TVK, TVK2 and TVK-POP are available in over 60 million cable subscribers as a basic channels. In 2019, Eric Yoon founded ESTV, the first 24-7 live linear esports channel in the U.S. Launched in May 2019, ESTV provides round-the-clock coverage of esports athletes and gaming franchises from an insider perspective. ESTV partners with the world’s top gaming networks and production partners for the most robust esports content lineup on linear, online and mobile platforms. ESTV is also an exclusive media partner of the Department of Defense Joint Base Lewis McChord and NFL Alumni esports events. Prior to founding TVK24 and ESTV, Eric was banker at Merrill Lynch and UBS.

## Julien Gratz

**Head of Publishing @ The Sandbox**

[Linkedin](https://www.linkedin.com/in/juliengratz/)

![](/files/6J5DFCX00lTcLPpbtFR4)

Prior to his role as Head of Publishing for The Sandbox, where he integrated a wide range of companies and projects, helping them define their Metaverse and Web3 strategy; Julien ran a development studio in Luxembourg partnering with Ministries of Economy, Culture and Education on Augmented and Virtual Reality projects. Before that, he was a Senior Producer for Bigben Interactive, now Nacon, where he released nearly fifty games for PC, consoles and mobile such as the WRC series, Sherlock Holmes and TT Isle of Man.


# Roadmap

##

<figure><img src="/files/yCGXhBWxYEdbYqWxrfNv" alt=""><figcaption></figcaption></figure>


# Asset Sale Phases

During the lifetime of Exverse we will continue to bring value to our player base by releasing special NFT collections, these collections can come in the form of event passes & epic/legendary skins.

**Phase 1.** *NFT Drop: Exverse Pass*\
Our very first NFT launch, the Exverse pass. Holding the Exverse pass will give you multiple permanent perks.

## Exverse pass benefits

* Lifetime season pass. Holding our Exverse pass will grant you lifetime season access to any future seasons that we release, including its special skins & rewards.
* Legendary skin NFT collections are only claimable to Exverse pass holders.
* Early access to the Exverse game


# Long Term Vision

At Exverse we believe in having a long term goal, below are goals we have set out to achieve and integrate into our universe.

## **DAO**

The Exverse metaverse will have a decentralized collective management model. The main principles and rules behind it will be controlled by the DAO. Members of the DAO will be able to offer their proposals, which will be evaluated by other DAO members.

## **World Constructor**

The World constructor is a drag-and-drop toolkit that allows our players to build their own worlds and game modes. Players will be able to purchase and create their own assets such as land, buildings, ad spaces, game modes & more.

## **Entertainment**

Virtual music events are becoming increasingly popular. Exverse users will be able to participate in various entertainment events of the Exverse metaverse: music festivals, concerts, public performances, cinema screenings, etc.

## Next-gen e-commerce

Exverse will provide an opportunity for corporations & vendors to offer their goods and services within our metaverse. For example, a sports brand will be able to buy land and set up its own virtual store, where users can purchase a pair of exclusive sneakers using $EXVG tokens and get them delivered in the real world. Our first step into e-commerce is allowing our users to convert their token earnings into coupons.


# Official Partners

We are delighted to announce we are working with the following partners

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# Disclaimer

This litepaper is for informational purposes only and does not suggest any kind of investment advice. Any component of the litepaper may undergo significant changes as the project further develops.\
Any entities, representatives or employees of Exverse, hereby "company," “we," “us," or “our”, shall not be liable for any indirect, special, incidental, consequential or other losses of any kind, in tort, contract or otherwise (including but not limited to loss of revenue, income or profits, and loss of use or data), arising out of or in connection with any acceptance of or reliance on this litepaper or any part thereof.\
We are fully committed to the delivery of the developments mentioned in this whitepaper, however, any persons undertaking to acquire Exverse tokens acknowledge and understand that we do not provide any warranty for the release of the mentioned developments. Therefore, they acknowledge and understand that the company (including its entities, representatives, or employees) assumes no liability or responsibility for any loss or damage that would result from or relate to the incapacity to use Exverse tokens and/or NFTs. Acquisition of Exverse tokens shall not grant any influence over the company to the purchasers.

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***This litepaper , in whole or in part, and any copies thereof, shall not be utilized in any country where the distribution of the litepaper content is prohibited or restricted, or deemed illegal.***
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