Exverse Whitepaper
  • Introduction
    • đŸ•šī¸Game Concept
  • Exverse Overview
    • đŸĻ„Gameplay
      • 🎮Game Modes
      • 🌠Player Progression
      • 👩‍🎤In-game skins
      • đŸ”ĢWeapons
      • đŸĻ¸Equipment
    • đŸŽĒClans
    • 🏆Game Tournaments
    • 🔐Anti-Cheat Solution
  • Economy
    • 📖Exverse Economy
    • 💲Primary token $EXVG
    • 🎲In-game currency EXVS
    • đŸ–Ĩī¸$EXVG Tokenomics
    • đŸ’ŗMarketplace
    • đŸ–Ĩī¸Exchanges
  • Business Model
    • 🆓Free-to-play
    • 📈Revenue Stream
    • âŦ†ī¸Expansion
  • Technology
    • 🌟Exverse Ecosystem
    • ⚡Technology
  • miscellaneous
    • đŸ‘ĢTeam
      • 👨‍đŸ’ŧAdvisors
    • đŸ›Ŗī¸Roadmap
    • 🔮Asset Sale Phases
    • 🔱Long Term Vision
    • 🤝Official Partners
    • đŸ§‘â€âš–ī¸Disclaimer
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  1. Business Model

Free-to-play

The Exverse team believes that games should have a free-to-play module as this allows for a wider audience and greater community growth which supports its decentralized vision. This means that anybody that wants to join and be a part of the Exverse universe will not have to make an upfront investment in the game to play. Players will be able to play the game on PC (more platforms to be released in the future) for free.

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Last updated 2 years ago

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